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![]() ![]() He emerged as one of the most prominent opponents of South Africa's apartheid system of racial segregation and white minority rule. Back in southern Africa in 1975, he served first as dean of St Mary's Cathedral in Johannesburg and then as Bishop of Lesotho from 1978 to 1985 he was general-secretary of the South African Council of Churches. In 1972, he became the Theological Education Fund's director for Africa, a position based in London but necessitating regular tours of the African continent. In 1966 he returned to southern Africa, teaching at the Federal Theological Seminary and then the University of Botswana, Lesotho and Swaziland. In 1960, he was ordained as an Anglican priest and in 1962 moved to the United Kingdom to study theology at King's College London. Entering adulthood, he trained as a teacher and married Nomalizo Leah Tutu, with whom he had several children. Tutu was born of mixed Xhosa and Motswana heritage to a poor family in Klerksdorp, South Africa. Theologically, he sought to fuse ideas from black theology with African theology. He was Bishop of Johannesburg from 1985 to 1986 and then Archbishop of Cape Town from 1986 to 1996, in both cases being the first black African to hold the position. Apologies if this is long winded or an obvious answer for those who know what they're doing.Desmond Mpilo Tutu OMSG CH GCStJ (7 October 1931 – 26 December 2021) was a South African Anglican bishop and theologian, known for his work as an anti-apartheid and human rights activist. Hey presto - no annoying broken shortcut that actually works. It only worked though if you added an entry in these two blocks. ![]() then merged the new file back into the registry. So I exported once of the blocks where the share was working, opened the exported file in Notepad and swapped the drive letter in the file for the mapped drive letter that was not working. "ProviderName"="Microsoft Windows Network" These two blocks contain info about each of the working shares. There are two points in the Registry where network paths are listed. none of the above worked for me - though I guess all could have and seemed sensible. > There's nothing in the MountingPoints2 key in the Registry > You can't use the command prompt to force a new share on the same drive letter > It isn't available in the drive list if you want try to map another drive over the top of it > mountvol M: /d - just says it doesn't exist > Right clicking and selecting "Disconnect" generated the error "This network connection does not exist."Īnnoyingly when it patently does exist and does get you to where you want it do - but just has a stupid red cross and the "Disconnected Network Drive" label - WTF !!! > But there's no path specified in the shortcut ![]() > Clicking on the link frustratingly takes you to the location on the network where it should be pointing > A mapped network drive that was reconnecting fine develops a red cross and is renamed "Disconnected Network Drive" The various answers suggest perhaps a lack ofĬlarity in the problem description - so her goes, restated. So I have to start by saying I absolutely do not know what I'm doing - but I am persistent - and have found an answer to the specific problem that generated this thread - and others around the internet. ![]() ![]()
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One of the areas however that I've begun to appreciate less is the pacing of the game, because I've found that Hard West 2 simply feels too slow at anything less than four-times gameplay speed - which just so happens to be the maximum speed option. It all combines well with the customisation suite to give the player enough freedom in how they specialise their respective characters and does so in a way that doesn't feel overly complex or complicated. Each point-of-interest usually also rewards you with something useful, be it new weapons and gear, or even some playing cards, which are used to boost individual stats of each character (for example health or speed) and can be paired up like poker hands for extra benefits as well. ![]() It's not overwhelmingly packed or too massive, but has a nice balance of interesting points and not too much empty space in between. The overworld itself is also one of the areas that I appreciate most about Hard West 2. In that sense, Hard West 2's combat and turn-based strategy gameplay excels. I will say that the combat doesn't face some of the more typical X-COM-like issues of the strategy genre, as I haven't faced stupid percentages that essentially mean anything less than 100% accuracy is failure, and likewise the ability to use shot ricocheting makes approaching combat all the more fun, as you can get creative with the way you look to bring down enemies. It all means that every move you make is important, because sometimes you will find yourself in back-to-back combat engagements and with no way to heal between the two, which really amps the challenge up when you have to push through an entire combat sequence often with half or less than that of your posse's full health. And this is because there are certain systems and design choices in place that make decisions ever more important and impactful, whether that's relating to mission objectives that mean certain posse members have to survive or even when looking at the out-of-combat healing, which simply doesn't exist - rather you have to visit a doctor to regain health at the cost of some money. Even on the easiest difficulty, you will find yourself replaying parts of the game due to facing failure in combat, and while that's not necessarily an issue, anyone hoping that the turn-based strategy gameplay in the combat on lower difficulties would be toned down so you can focus on the story, will find themselves sorely mistaken as the narrative progresses. I'd like to make it fundamentally clear here that Hard West 2, as I continued to say in my preview, is not an easy game. The magical Flynn can use a spell to switch her place with an enemy, to either obtain some overlooking high ground, or to put a foe right in the danger zone of her fellow posse members. Gin Carter (the typical outlaw type) can fire a penetrating array of shots at foes every other turn, which does medium damage but can hit multiple enemies at once. Similarly, each respective playable character has their own skill and set of abilities. Known as Mammon, this individual cheated you out of your right to claim the train for your own, and then proceeded to attempt to claim your soul, and now you're hellbent on finding the Ghost Train again and exacting revenge on Mammon for his swindling crimes. ![]() This game sees you leading a group of outlaws through the American West on a revenge mission to take down the nefarious commander of the mysterious Ghost Train, which travels around the land terrorising its inhabitants. Today, we're right on the cusp of Hard West 2 actually debuting on PC and for the last few days, I've been well and truly immersed in this game and checking out all it has to offer.īut before I get into my thoughts, here's a quick rundown on the premise and plot of Hard West 2. It was here that I got my first taste of what this different development team was doing with the supernatural western experience, and while I noted that the game was absolutely not a walk in the park, it's generally more fast-paced combat and interesting overworld really drew me in. A few months back, I had a chance to check out the first hour or so of Ice Code Games' turn-based strategy sequel, Hard West 2. ![]() ![]() Apart from an initial instability that existed on the test system (Ryzen 5900X/Radeon 6800XT/Windows 10) which was fixed after patches, the overall result is considered as satisfactory. Game load times and UI navigation times on SATA SSDs are also deemed reasonable. With limited size levels and cartoonish art direction graphics without much need for high fidelity, the title is rather light on hardware by engine standards (Unreal Engine 4). The camera limitations (you can't fully control the playing angle) also don't help, but this aspect is also something that gets used in the end.Īnother element that would boost the already intense western atmosphere, further immersing players in the story would be voice-overs, which unfortunately are extremely limited, a result of the low-budget nature of the title. This takes a few points away from the final score, which especially in the first few hours of playing until I got some familiarity, took me back some 25 years, when I was playing Crusader: No Remorse. Don't fail to read the news, the devil is in the details. The situation is mitigated in purely stealth approaches and with the ability to enable slow motion, but the problem remains, as stealth is not always an option and at least for me personally it discouraged me against playing purely aggressively, relying on my reflexes. ![]() ![]() The studio's study to specifically make battles compatible with twin-stick style controllers (such as titles like Alienation) removes a lot of the immediacy seen in titles designed from the start for mouse-keyboard. Unlike many examples of isometric RPGs that start their career on PC before moving to consoles, Weird West is marketed as a cross-platform title right from the start. The story flows nicely, the levels are well-designed and the gameplay experience is particularly enjoyable even for veterans of the genre who have seen this formula in action countless times before, constantly nagging the player to keep going. The "ninja" players will be rewarded with the various stealth options provided, something the impatient will probably skip over, while the more trigger-happy among us will find valuable help in the AI companions that become available early on. The game can be played as both an action cover shooter and a stealth game, although it's a bummer that some of the levels are designed with either approach in mind. Many encounters as we wander, some episodic, some more mysterious Leveling up through experience points, a bunch of loot and a large inventory, upgradable equipment, actions that often have an impact on how the story flows or how the game's world evolves, and generally most of the systems we're used to seeing in western-style RPGs make an appearance here. The game although not real time has a time system which is spent performing actions such as travellingīut unlike Dishonored, which is limited to light RPG elements, Weird West dives straight into the deep end. Getting wet means susceptibility to electricity, contact with flammable materials can cause a wall of fire (a single spark is enough), turning off a lamp brings beneficial darkness if we wish to move invisibly, but if perceived will attract enemies to turn it on again, and so on. Both the player and the NPCs/enemies obey the same physical rules and interact in depth with the environment. Even though Weird West is a third-person isometric (unlike the other two which were purely first-person) it is obvious from the first minutes that in terms of level design it follows a similar philosophy to Dishonored (sequential closed levels usually with specific entrances and exits, within which the player has a lot of freedom). WolfEye head Raphaël Colantonio, was also the mastermind behind Dishonored and Prey. The reference to the term Immersive Sim in conjunction with Arkane is of course not a coincidence. ![]() If you're not up for stealth, gather a posse The Weird West coming from newcomer WolfEye studios (a group headed by former Arkane executives), a roughly isometric fantasy RPG with strong immersive sim elements set in a paranormal Wild West full of sirens, demons, monsters and cannibals that puts us sequentially in the skin of various characters (bounty hunter, werewolf, etc.). The cel-shaded style left me with an impression of "Call of Juarez: Gunslinger" in the third person, a characterization that is ultimately completely misleading. ![]() When Weird West was announced, the truth is that I didn't pay much attention to the details surrounding it. ![]() ![]() Download latest SpeedRunners cd key generator and generate your own free activation cd key.Another great PC game.Check out the latest rally game video for DiRT Rally Ill let u guys know that the game is really.This allowed those who pre-ordered access into the multiplayer beta, with the remainder of the features automatically activated upon the game's release. The release of TrackMania 2: Canyon was somewhat unique, with a combination open-beta/preorder available on August 17th. TrackMania 2: Canyon Serial Key Generator Free Download DOWNLOAD LINKS: TrackMania 2: Canyon (typeset as TrackMania² Canyon) is a racing video game developed by Nadeo and published by Ubisoft. After that? 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When you play a game where the physics are so internally consistent, it creates a kind of alternate reality within the time you spend playing, and Canyon does a great job of teaching you what is and isn't possible on each track. The game is pure arcade, mixed with a bit of eye-candy, but everything feels incredibly right when you're racing. It's easy to learn how to use the included editors to change the looks of your car or to create new tracks, and the community is already filled with user-created content for the game. Patriot 2 x 120GB Wildfire SATAIII SSD PW120GS25SSDR in RAID 0 Intel® Core i7 2600k processor, Hyperclocked Microsoft® Windows® 7 Home Premium 64-bit You can't crash into the other cars, but seeing their paths and where they fail is a great way to learn the tricks of each track. It's a rush when you're playing against competitors who are seeing a user-created track for the first time, and you are all given five minutes to get the best time. If you fail, there is nothing to worry about you can try as many times as you can fit into the server's time limit. The single player game is fun, but the real joy comes from joining a multiplayer server, where you can see dozens of other racers vying to get to the finish lines the fastest. Right now I'm one of the best racers in Ohio, but I'm guessing I've been knocked down a number of pegs since the weekend. You can race against cars that keep the pace required to get each medal, or you can download a variety of ghosts from your state or country to see how the fastest racers achieved those record-setting times. After each attempt you're told how you compare against others in your state, country, or in the world. The competition is fierce, and you're always stacked up against someone. There is nothing here that will annoy you you are always pushed to better your times and scores. The cost of failure is nonexistent, as a button press allows you to start over with no additional loading times or pauses. Most of the tracks can be finished in less than a minute, but it will take hours to get the best times on the higher-difficulty levels. There will be huge jumps, and you will drive up the side of walls over huge drops. The single-player portion of the game presents you with a series of tracks that start in the realm of the possible and slowly morph into designs from a fevered imagination. This is a simple game, but that's part of its charm. ![]() ![]() ![]() I often play the game with a cup of coffee in my other hand, or while sipping a soda. You can hit backspace to place your car back at the beginning of each track, or the Enter key to start from the last checkpoint. You control the cars in Trackmania 2 Canyon with the arrow keys on your keyboard. ![]() ![]() ![]() backgroundLabel(0, ColorTools.WHITE) // Specify background label (usually 0 or 255). getName ()) def pathOutput = buildFilePath ( PROJECT_BASE_DIR, 'tiles', name ) mkdirs ( pathOutput ) // Define output resolution double requestedPixelSize = 10.0 // Convert to downsample double downsample = requestedPixelSize / imageData.getServer().getPixelCalibration().getAveragedPixelSize() // Create an ImageServer where the pixels are derived from annotations def labelServer = new LabeledImageServer.Builder(imageData). Import .LabeledImageServer def imageData = getCurrentImageData () // Define output path (relative to project) def name = GeneralTools. ![]() build () // Write the image writeImage ( labelServer, path ) multichannelOutput ( false ) // If true, each label refers to the channel of a multichannel binary image (required for multiclass probability). addLabel ( 'Tumor', 1 ) // Choose output labels (the order matters!). downsample ( downsample ) // Choose server resolution this should match the resolution at which tiles are exported. WHITE ) // Specify background label (usually 0 or 255). ![]() getName ()) def path = buildFilePath ( outputDir, name + "-labels.png" ) // Define how much to downsample during export (may be required for large images) double downsample = 8 // Create an ImageServer where the pixels are derived from annotations def labelServer = new LabeledImageServer. ignore the corresponding annotations).ĭef imageData = getCurrentImageData () // Define output path (relative to project) def outputDir = buildFilePath ( PROJECT_BASE_DIR, 'export' ) mkdirs ( outputDir ) def name = GeneralTools. The multichannelOutput option controls whether the image will be binary (if true) or labeled (if false).įinally, the builder makes it possible to assign distinct classifications within the image to have the same label in the output, and also to skip particular classifications (i.e. The builder also makes if possible to define the background label for unannotated pixels (here, 0) and even specify that the boundaries of annotations are assigned a different class to the ‘filled’ areas – in addition to how thick those boundaries should be. Of note, the labels provided to the builder correspond to QuPath classifications and the integer value in the output image. Not all options need to be provided, in which case defaults will be used. The builder pattern used to create the LabeledImageServer makes it possible to tune the output. build() / / Export each region int i = 0 for ( annotation in getAnnotationObjects ()) multichannelOutput(false) // If true, each label refers to the channel of a multichannel binary image (required for multiclass probability). setBoundaryLabel('Boundary*', 4) // Define annotation boundary label. lineThickness(2) // Optionally export annotation boundaries with another label. ![]() addLabel('Tumor', 1) // Choose output labels (the order matters!). downsample(downsample) // Choose server resolution this should match the resolution at which tiles are exported. getName ()) def pathOutput = buildFilePath ( PROJECT_BASE_DIR, 'export', name ) mkdirs ( pathOutput ) // Define output resolution double requestedPixelSize = 2.0 // Convert to downsample double downsample = requestedPixelSize / imageData.getServer().getPixelCalibration().getAveragedPixelSize() // Create an ImageServer where the pixels are derived from annotations def labelServer = new LabeledImageServer.Builder(imageData). ![]() ![]() ![]() ![]() One was a Jew by the name of Shmuel BenIsrael of Lachowitz. Everybody ran away, including the ruler.īefore he ran away for his life, the Duke's representative elected two de facto rulers. The taxes were divided among the Jews of Lithuania as follows: Usterkhi 600 Stroja 600 Luck 550 Ludmir 500 Trakai 376 Brisk 264 Grodno 200 Kremenets 140 Tykocin 100 Dvorets 60 Nowogrodek 30 Lachowitz 30 Kletzk 15. In 1563 a special tax was levied on the Lithuanian Jews 4,000 groszy. In 1563, the communities of Usterkhi, Dvoretz, Lachowitz, and Turets were founded. The Jews were concentrated onto a specific street in Nowogrodek as well. In 1560, there were three streets in Grodno that were designated for the settling of Jews: Street of the Jews, Street of the Synagogue, and Narrow Street of the Jews. ![]() This street belonged completely to the Jews and the Christian citizens were not allowed to build houses there. In 1556, Jews were permitted to reside only on one street that was reserved for them in the city of Kowel. The Jewish communities of Lithuania paid about a quarter of the total taxes collected from all of the cities of Lithuania. The Jews of Pinsk founded the community of Kletzk. The same difficulties and obstacles were met by Jews in Kovno.Īfter a while, Jews were permitted to come and settle in the city on condition that they would live in houses that were purchased by members of the Duke's Council, because the citizens and guild members did not want to give the Jews the opportunity to freely set foot wherever they wanted in their rich city. The right to live in Vilna and build a community was not granted to the Jews because of Vilna's importance as a capital city. That same year, permission was granted to two wealthy Jews from Krakow to rent stores and houses in Vilna and to conduct business there as guest businessmen, but not to reside there. In 1551, we find communities in Slonim, Mstibovo, and Kremenetz. In that year, 1550, the number of Jews in Lithuania grew to about 10,000. Around 1550, approximately four years after the Chumash was released, a kind of Yeshiva was formed in the town. A Jewish printing house was established, and the Chumash was published in 1546. In 1529, there were communities in Pinsk, Grodno, Brisk, Trakai, Tykocin, Nowydwor, Kobrin, Kletzk, and Ludmir.īrisk, the first and oldest of the communities, became the center of Torah from which Gd's word went forth to all of the cities of Lithuania. They yearned for independence in terms of community affairs. They wanted to recognize a leader that was foisted on them by the government of the land. ![]() In 1525, the Grand Duke granted the wealthy Jew, Michael Josepowicz of Brisk. The Jews of Grodno established two more communities in 1522 one in Tykocin and one in Nowydwor. Jews received the same rights that the community of Brisk enjoyed. In 1506, three years after the cancellation of the expulsion edict, a community was formed in Pinsk. The Jews of Brisk, Grodno and Trakai returned and reestablished their communities according to their previously received bill of rights. However, after eight years transpired, in 1503, the Jews returned to their places in Lithuania. In April 1495, the Jews of Lithuania were expelled, and their property was confiscated. They received full autonomy in accordance with the Magdeburg charter. In 1441, the Jews of Trakai were granted a bill of rights. Karaites taken as prisoners of war were separated from the other Jews and settled them in Trakai, which, after a while, became the spiritual center of Karaism. In 1399, Witold brought prisoners of war, amongst them Jews, from southern Russia and the Crimean Peninsula. They dealt in agriculture and engaged in all kinds of craftwork and artisanry as detailed in the bill of rights. The Jews of Grodno used the rights that were given to them. They are as follows: freedom to engage in business and trades, to work the land, to make and sell alcoholic drinks, to perform shechita (ritual slaughter) on cattle, and to sell meat wholesale. On June 18, 1389, the Jews of Grodno received the same rights that the Jews of Brisk enjoyed. The community has a cemetery and a synagogue. In 1389, we find a Jewish community in Grodno as well. One of the rights the Jews received exempts them from the duty to harbor Christians in their houses. The bill of rights of Lwow was given by the Grand Duke Witold (Vytautas). Smorgon, like the district of Vilna, was considered to belong to Lithuania, without precise consideration of the geographical location.Īlready in the year 1388, we find a considerable Jewish community in Brisk (or Brest Litovsk) that received a bill of rights similar to the bill of rights that had already been granted to the Jews of Lwow. ![]() ![]() ![]() Sample App: Desktop Pinger Notification - monitors your websites and will notifiy you when a website is down. Optionally, a content image (10.9+ ONLY) Optionally, specifiy a url or bundleid to open should the notification be Optionally, set a sender (Notification will now use the Safari icon) Optionally, set a group which ensures only one notification is ever shown replacing previous notification of same group id. Optionally, set a sound from a predefined set. Note := gosxnotifier.NewNotification("Check your Apple Stock!") At a minimum specifiy a message to display to end-user. It's a pretty straightforward API: package main Useful for knowing when long running commands finish longRunningCommand & notify done! ![]() After that i created a file in usr/local/bin with. Using the Command Line notify "Wow! A notification!!!" I have installed vagrant-notify and terminal-notifier on my mac. It will simply not work on lower versions of OSX. Also, utilizing this lib requires OSX 10.8 or higher. The following command will install the notification api for Go along with the binaries. This is possible because in this latest version the terminal-notifier binary is now statically embedded into the Go source files. There are none! If you utilize this package and create a binary executable it will auto-magically install the terminal-notifier component into a temp directory of the server. However, it's a start and any pull requests are accepted and encouraged! Dependencies: It's not perfect, and the implementor will quickly notice its limitations. gosx-notifier embeds this app with a simple interface to the closed API. Thankfully, Eloy Durán put together an osx app that allows terminal access to the sandboxed API. Result? A potentially useful API shackled to Apple's ecosystem. Notification center API to apps hosted in its App Store. OSX Mountain Lion comes packaged with a built-in notification center. On OSX 10.9 and above gosx-notifier now supports images and icons. A Go lib for sending desktop notifications to OSX Mountain Lion's (10.8 or higher REQUIRED) ![]() |
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